Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 314 days ago
4 / 3 / 5
K / D / A
42.9%
Kill participation
505.1
Damage / min
12,546g
404.3 gold / min
32
14 placed · 7 cleared
252
8.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxu xu bao bao#7MVP
Riven · Top
7 / 2 / 12
82.6% KP
24,615
21.5% share
17,401g
220 CS · 7.1/m
bester#eee
Ekko · Jungle
7 / 5 / 14
91.3% KP
28,628
25% share
14,473g
208 CS · 6.7/m
Ashito#World
Orianna · Mid
2 / 2 / 14
69.6% KP
22,543
19.7% share
12,217g
244 CS · 7.9/m
라 쿤#라쿤99
Smolder · ADC
4 / 10 / 5
39.1% KP
22,536
19.7% share
12,414g
219 CS · 7.1/m
抖音薄荷冰鸟#0017
Anivia · Support
3 / 2 / 11
60.9% KP
16,151
14.1% share
10,265g
73 CS · 2.4/m
Red side
Defeat따봉 람머스#KR1
Jax · Top
2 / 6 / 6
38.1% KP
19,358
21.3% share
13,312g
259 CS · 8.3/m
기리보이혁갓#아입니두
Sylas · Jungle
6 / 5 / 6
57.1% KP
24,316
26.8% share
12,071g
217 CS · 7/m
Naruto#Helix
Yasuo · Mid
4 / 3 / 5
42.9% KP
15,674
17.3% share
12,546g
252 CS · 8.1/m
키보드에음료쏟아서고장내는이도윤#KR1
Kai'Sa · ADC
8 / 5 / 7
71.4% KP
23,611
26% share
13,388g
270 CS · 8.7/m
Bluffing#1207
Alistar · Support
1 / 4 / 16
81% KP
7,865
8.7% share
7,879g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
