Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 309 days ago
3 / 5 / 6
K / D / A
24.3%
Kill participation
802.9
Damage / min
8,982g
368.6 gold / min
17
9 placed · 7 cleared
175
7.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat애딘데용#느에엥
Singed · Mid
2 / 6 / 10
41.4% KP
14,564
15.1% share
9,934g
226 CS · 9.3/m
asdjipadsjip#KR1
Zaahen · Jungle
13 / 6 / 6
65.5% KP
25,947
26.8% share
12,866g
175 CS · 7.2/m
타상연화#123
Taliyah · Top
9 / 6 / 6
51.7% KP
24,000
24.8% share
11,206g
169 CS · 6.9/m
daoxinwengu1#KR1
Lucian · ADC
2 / 13 / 10
41.4% KP
21,227
21.9% share
8,072g
122 CS · 5/m
LittlePira#1128
Braum · Support
3 / 7 / 15
62.1% KP
10,986
11.4% share
6,739g
10 CS · 0.4/m
Red side
Victory차가운코끼리#KR0
Rumble · Top
4 / 5 / 5
24.3% KP
19,513
15.9% share
10,406g
188 CS · 7.7/m
moment#0619
Sylas · Jungle
13 / 5 / 8
56.8% KP
33,652
27.4% share
12,493g
176 CS · 7.2/m
Naruto#Helix
Yasuo · Mid
3 / 5 / 6
24.3% KP
19,564
15.9% share
8,982g
175 CS · 7.2/m
New York#dream
Kai'Sa · ADC
13 / 7 / 8
56.8% KP
38,608
31.4% share
13,825g
173 CS · 7.1/m
TheHank#Xhh
Rell · Support
4 / 7 / 19
62.2% KP
11,608
9.4% share
8,339g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
