Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 298 days ago
13 / 6 / 9
K / D / A
53.7%
Kill participation
976.5
Damage / min
17,961g
529 gold / min
25
13 placed · 7 cleared
257
7.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat초보 신고하지 마#MioHF
Malphite · Top
5 / 8 / 10
41.7% KP
17,843
14.5% share
11,829g
159 CS · 4.7/m
Peanut#KR08
Jayce · Jungle
3 / 10 / 13
44.4% KP
22,342
18.2% share
12,555g
195 CS · 5.7/m
Witt#123
Zoe · Mid
14 / 6 / 6
55.6% KP
36,515
29.8% share
15,907g
232 CS · 6.8/m
너드단 찐조#KR1
Caitlyn · ADC
13 / 9 / 8
58.3% KP
33,912
27.7% share
17,463g
316 CS · 9.3/m
썸썸데이#KR1
Karma · Support
1 / 8 / 22
63.9% KP
12,027
9.8% share
9,427g
37 CS · 1.1/m
Red side
VictoryNaruto#Helix
Yasuo · Top
13 / 6 / 9
53.7% KP
33,153
24.1% share
17,961g
257 CS · 7.6/m
Cipher 0#RANK1
Xin Zhao · Jungle
8 / 6 / 14
53.7% KP
21,511
15.6% share
16,493g
243 CS · 7.2/m
BNK FEARX#0504
Syndra · Mid
4 / 12 / 7
26.8% KP
29,831
21.7% share
14,734g
261 CS · 7.7/m
쑤셔쑤셔#444
Yunara · ADC
16 / 8 / 8
58.5% KP
41,052
29.8% share
21,215g
331 CS · 9.7/m
抖音丶幻影洛#41111
Yuumi · Support
0 / 4 / 27
65.9% KP
12,209
8.9% share
10,634g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
