Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 227 days ago
10 / 9 / 4
K / D / A
56%
Kill participation
911.5
Damage / min
16,007g
555.8 gold / min
16
9 placed · 2 cleared
218
7.6 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkaps#KR1
Ryze · Top
13 / 5 / 10
45.1% KP
34,576
24.7% share
14,117g
237 CS · 8.2/m
HIIMTALONMASTER#KR01
Lee Sin · Jungle
9 / 2 / 15
47.1% KP
22,298
15.9% share
15,091g
196 CS · 6.8/m
SangSTaR #KR1
Annie · Mid
13 / 9 / 17
58.8% KP
37,153
26.5% share
15,038g
159 CS · 5.5/m
nu gum#KR1
Jinx · ADC
12 / 4 / 11
45.1% KP
32,454
23.2% share
16,773g
242 CS · 8.4/m
괴물쥐의 파트너#1995
Blitzcrank · Support
4 / 5 / 26
58.8% KP
13,634
9.7% share
10,295g
17 CS · 0.6/m
Red side
Defeat야벨좋#KR2
Swain · Top
0 / 14 / 9
36% KP
18,224
18.3% share
7,986g
135 CS · 4.7/m
zyp hanfu30#zypp
Ekko · Jungle
6 / 9 / 5
44% KP
14,814
14.9% share
13,060g
182 CS · 6.3/m
Naruto#Helix
Yasuo · Mid
10 / 9 / 4
56% KP
26,252
26.4% share
16,007g
218 CS · 7.6/m
재충이#KR1
Miss Fortune · ADC
8 / 7 / 4
48% KP
27,974
28.1% share
16,206g
263 CS · 9.1/m
이스굿#KR1
Skarner · Support
1 / 12 / 11
48% KP
12,245
12.3% share
8,005g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
