Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 222 days ago
7 / 4 / 10
K / D / A
73.9%
Kill participation
1,247.9
Damage / min
13,940g
486.8 gold / min
33
12 placed · 1 cleared
249
8.7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKratos#MVK
Rumble · Top
6 / 6 / 11
58.6% KP
28,834
30.1% share
12,777g
236 CS · 8.2/m
aimer#0520
Lee Sin · Jungle
6 / 2 / 10
55.2% KP
13,939
14.6% share
12,758g
226 CS · 7.9/m
uzun#KR2
Yone · Mid
7 / 4 / 5
41.4% KP
18,393
19.2% share
11,485g
234 CS · 8.2/m
ADFQWER#AD1
Kai'Sa · ADC
10 / 3 / 12
75.9% KP
26,647
27.8% share
16,504g
240 CS · 8.4/m
韩服号yengzu3927#3927
Thresh · Support
0 / 9 / 21
72.4% KP
7,907
8.3% share
8,305g
34 CS · 1.2/m
Red side
DefeatFlowerDance#9090
Lissandra · Top
1 / 4 / 10
47.8% KP
17,691
18% share
10,818g
205 CS · 7.2/m
Xulin#1668
Hecarim · Jungle
7 / 5 / 9
69.6% KP
15,508
15.8% share
13,383g
231 CS · 8.1/m
Naruto#Helix
Yasuo · Mid
7 / 4 / 10
73.9% KP
35,731
36.4% share
13,940g
249 CS · 8.7/m
baybbaybayby#8667
Jinx · ADC
7 / 9 / 6
56.5% KP
20,184
20.6% share
11,978g
186 CS · 6.5/m
자기관리론#데일카네기
Nautilus · Support
1 / 7 / 15
69.6% KP
8,963
9.1% share
7,691g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
