Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 221 days ago
11 / 3 / 8
K / D / A
54.3%
Kill participation
988.7
Damage / min
12,923g
509.8 gold / min
36
14 placed · 5 cleared
213
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK PlayMaker#KR1
Shen · Top
4 / 4 / 6
62.5% KP
12,161
19.1% share
10,201g
201 CS · 7.9/m
Delevin#KR1
Xin Zhao · Jungle
2 / 5 / 6
50% KP
10,022
15.8% share
8,770g
151 CS · 6/m
sryteam01#again
Ryze · Mid
1 / 12 / 2
18.8% KP
11,055
17.4% share
8,028g
170 CS · 6.7/m
이노링#CARRY
Mel · ADC
7 / 5 / 6
81.3% KP
20,226
31.8% share
13,670g
214 CS · 8.4/m
잠이덜깸#123
Neeko · Support
2 / 9 / 10
75% KP
10,159
16% share
7,710g
29 CS · 1.1/m
Red side
Victory世界第一中单#1212
Rumble · Top
10 / 2 / 5
42.9% KP
34,284
31.5% share
14,543g
220 CS · 8.7/m
WE GO#이나경
Naafiri · Jungle
8 / 3 / 13
60% KP
20,392
18.8% share
13,187g
216 CS · 8.5/m
Naruto#Helix
Yasuo · Mid
11 / 3 / 8
54.3% KP
25,064
23.1% share
12,923g
213 CS · 8.4/m
ぴょんしんゲーミング#tima
Corki · ADC
4 / 5 / 14
51.4% KP
20,245
18.6% share
12,145g
202 CS · 8/m
사랑의얼음 멩#000
Lulu · Support
2 / 3 / 19
60% KP
8,683
8% share
9,076g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
