Match history
Yone champion portrait

Yone

Defeat

Ranked Solo/Duo · 220 days ago

36:37Live Riot data

6 / 7 / 10

K / D / A

34.8%

Kill participation

656.3

Damage / min

13,374g

365.2 gold / min

37

17 placed · 4 cleared

247

6.7 CS / min

Objective control

Blue side

2

Dragons

1

Baron

7

Towers

1

Inhibitors

1

Herald

Red side

3

Dragons

1

Baron

9

Towers

1

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Syndra+275 gold / +2 CS

Difference from the opponent Riot assigned to your role.

15. minute · Syndra+562 gold / +11 CS

Difference from the opponent Riot assigned to your role.

20. minute · Syndra-105 gold / -8 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +562 gold and +11 CS versus Syndra.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

7 recorded deaths; first at 17:22.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

17 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.03,3446,68710,03113,3740:009:0918:1827:2836:37
Yone: 13,374

Events and purchases

Kill · Sylas → Senna
Kill · Jayce → Singed
Kill · Vi → Jayce
Kill · Jinx → Sylas
Kill · Senna → Lucian
Kill · Nami → Jinx
Kill · Sylas → Singed
Kill · Yone → Vi
Kill · Jinx → Nami
Kill · Sylas → Senna
Kill · Sylas → Jinx
Kill · Map → Singed
Kill · Yone → Singed
Objective · Sylas · Void Grub
Objective · Yone · Void Grub
Objective · Sylas · Void Grub
Kill · Jinx → Nami
Kill · Jayce → Singed
Kill · Senna → Lucian
Objective · Vi · Chemtech Dragon
Kill · Jinx → Lucian
Kill · Jinx → Nami
Kill · Sylas → Jinx
Kill · Vi → Sylas
Kill · Jayce → Singed
Kill · Singed → Jayce
Building destroyed · Jayce · Outer turret
Kill · Vi → Jayce
Kill · Senna → Lucian
Kill · Jinx → Nami
Kill · Sylas → Senna
Kill · Yone → Jinx
Kill · Map → Singed
Kill · Sylas → Senna
Kill · Lucian → Singed
Kill · Jayce → Syndra
Kill · Senna → Jayce
Objective · Sylas · Hextech Dragon
Kill · Jinx → Sylas
Kill · Jinx → Nami
Kill · Jayce → Singed
Kill · Yone → Syndra
Building destroyed · Jayce · Outer turret
Objective · Sylas · Rift Herald
Kill · Sylas → Jinx
Kill · Singed → Jayce
Kill · Lucian → Vi
Kill · Lucian → Senna
Kill · Lucian → Syndra
Building destroyed · Lucian · Outer turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
46 / 47 / 8581,026g · 178,789 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

수라 모드#seok

Jayce · Top

15 / 12 / 8

50% KP

52,663

29.5% share

18,267g

237 CS · 6.5/m

Sylas champion portrait

다중인격장애#1001

Sylas · Jungle

8 / 10 / 21

63% KP

33,702

18.9% share

15,791g

231 CS · 6.3/m

Yone champion portrait

Naruto#Helix

Yone · Mid

6 / 7 / 10

34.8% KP

24,031

13.4% share

13,374g

247 CS · 6.7/m

Lucian champion portrait

Vancouver#0602

Lucian · ADC

16 / 7 / 13

63% KP

54,022

30.2% share

22,067g

274 CS · 7.5/m

Nami champion portrait

我比你更好#0909

Nami · Support

1 / 11 / 33

73.9% KP

14,371

8% share

11,527g

35 CS · 1/m

Red side

Victory
47 / 48 / 8786,797g · 171,023 damage
PlayerKDA · KPDamageGold · CSItems
Singed champion portrait

샤를 르클레르#S F

Singed · Top

8 / 16 / 17

53.2% KP

29,239

17.1% share

14,838g

197 CS · 5.4/m

Vi champion portrait

idunn#1135

Vi · Jungle

6 / 8 / 14

42.6% KP

17,509

10.2% share

14,698g

205 CS · 5.6/m

Syndra champion portrait

Syndra Queen#kr11

Syndra · Mid

8 / 4 / 14

46.8% KP

42,703

25% share

18,681g

294 CS · 8/m

Jinx champion portrait

포도주스#KR123

Jinx · ADC

18 / 10 / 16

72.3% KP

46,491

27.2% share

22,665g

271 CS · 7.4/m

Senna champion portrait

종 종#2005

Senna · Support

7 / 10 / 26

70.2% KP

35,081

20.5% share

15,915g

60 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.