Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 220 days ago
8 / 8 / 4
K / D / A
70.6%
Kill participation
960.4
Damage / min
13,968g
475.4 gold / min
29
11 placed · 8 cleared
255
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryB站1200分俄洛依#zypp
Illaoi · Top
2 / 2 / 6
20.5% KP
12,467
12.1% share
11,555g
243 CS · 8.3/m
liziyen#Gam
Zaahen · Jungle
10 / 3 / 12
56.4% KP
27,834
26.9% share
15,053g
239 CS · 8.1/m
불안하다#불안해
Gangplank · Mid
5 / 6 / 15
51.3% KP
19,109
18.5% share
13,415g
212 CS · 7.2/m
포도주스#KR123
Sivir · ADC
11 / 2 / 16
69.2% KP
24,885
24.1% share
20,007g
300 CS · 10.2/m
감마선자외선X선광선날리는벨코즈#2005
Vel'Koz · Support
11 / 4 / 15
66.7% KP
19,066
18.4% share
11,536g
43 CS · 1.5/m
Red side
Defeat진짜롤너무어렵다#FATOP
Ryze · Top
0 / 3 / 2
11.8% KP
23,176
24.3% share
11,300g
301 CS · 10.2/m
h3R3#0926
Qiyana · Jungle
5 / 9 / 5
58.8% KP
21,405
22.4% share
13,220g
176 CS · 6/m
Naruto#Helix
Yasuo · Mid
8 / 8 / 4
70.6% KP
28,220
29.6% share
13,968g
255 CS · 8.7/m
비실비실#555
Ashe · ADC
2 / 7 / 2
23.5% KP
14,047
14.7% share
12,154g
245 CS · 8.3/m
공주 바넬로피#NKG3
Seraphine · Support
2 / 12 / 6
47.1% KP
8,622
9% share
7,664g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
