Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 219 days ago
0 / 6 / 11
K / D / A
28.2%
Kill participation
190.3
Damage / min
6,475g
265.7 gold / min
75
28 placed · 11 cleared
29
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat진짜롤너무어렵다#FATOP
Karma · Top
1 / 9 / 0
5.9% KP
15,907
20.1% share
6,614g
148 CS · 6.1/m
抖音丶小猪仔#小猪仔
Viego · Jungle
12 / 4 / 1
76.5% KP
17,642
22.3% share
16,306g
189 CS · 7.8/m
Xerath#RANK2
Ryze · Mid
1 / 11 / 2
17.6% KP
13,216
16.7% share
8,524g
197 CS · 8.1/m
Celina#셀교슈
Jhin · ADC
2 / 8 / 7
52.9% KP
16,964
21.5% share
9,802g
179 CS · 7.3/m
에메스 제이유#KOR
Kennen · Support
1 / 7 / 11
70.6% KP
15,356
19.4% share
7,196g
35 CS · 1.4/m
Red side
Victory따봉 람머스#KR1
Aurora · Top
11 / 3 / 4
38.5% KP
27,748
27.1% share
12,612g
218 CS · 8.9/m
달을가린구름이#2006
Lee Sin · Jungle
8 / 3 / 14
56.4% KP
25,159
24.6% share
13,073g
184 CS · 7.6/m
강아지좋아#KR3
Ahri · Mid
11 / 3 / 8
48.7% KP
25,181
24.6% share
12,140g
205 CS · 8.4/m
hyun#990
Lucian · ADC
9 / 2 / 9
46.2% KP
19,746
19.3% share
14,143g
224 CS · 9.2/m
Naruto#Helix
Blitzcrank · Support
0 / 6 / 11
28.2% KP
4,637
4.5% share
6,475g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
