Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 216 days ago
6 / 2 / 8
K / D / A
36.8%
Kill participation
830.9
Damage / min
14,408g
449.8 gold / min
50
16 placed · 11 cleared
297
9.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDNS Junu#2008
Shyvana · Top
4 / 9 / 0
26.7% KP
35,040
31.2% share
12,795g
250 CS · 7.8/m
Gira Gira#i2k
Lee Sin · Jungle
4 / 8 / 7
73.3% KP
13,098
11.7% share
12,333g
193 CS · 6/m
Billie Jean#1111
Orianna · Mid
0 / 4 / 5
33.3% KP
16,456
14.7% share
10,857g
279 CS · 8.7/m
Kitt#2025
Jinx · ADC
7 / 8 / 5
80% KP
37,482
33.4% share
18,615g
307 CS · 9.6/m
FLY Cryogen#5931
Thresh · Support
0 / 9 / 12
80% KP
10,180
9.1% share
8,502g
34 CS · 1.1/m
Red side
VictoryX지우#지 우
Skarner · Top
5 / 5 / 15
52.6% KP
29,273
22.1% share
14,146g
236 CS · 7.4/m
T1 Carim#0409
Maokai · Jungle
7 / 3 / 16
60.5% KP
23,429
17.7% share
15,095g
262 CS · 8.2/m
Naruto#Helix
Yasuo · Mid
6 / 2 / 8
36.8% KP
26,618
20.1% share
14,408g
297 CS · 9.3/m
panzhexiatian#KR1
Senna · ADC
19 / 2 / 12
81.6% KP
41,447
31.2% share
22,016g
273 CS · 8.5/m
草将雨辰#fyy
Blitzcrank · Support
1 / 5 / 30
81.6% KP
11,897
9% share
10,460g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
