Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 208 days ago
3 / 9 / 24
K / D / A
55.1%
Kill participation
325.7
Damage / min
11,468g
303.9 gold / min
136
47 placed · 11 cleared
27
0.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcalmrt#123
Kennen · Top
8 / 10 / 10
51.4% KP
28,027
19% share
17,854g
281 CS · 7.4/m
현 준#0420
Ambessa · Jungle
15 / 7 / 13
80% KP
42,727
29% share
18,135g
203 CS · 5.4/m
명구리버드#1597
Taliyah · Mid
5 / 9 / 21
74.3% KP
38,942
26.4% share
18,186g
383 CS · 10.2/m
해피한사람#7224
Kai'Sa · ADC
6 / 13 / 12
51.4% KP
27,182
18.4% share
16,882g
262 CS · 6.9/m
저스틴 게이치#7804
Blitzcrank · Support
1 / 10 / 19
57.1% KP
10,632
7.2% share
10,100g
30 CS · 0.8/m
Red side
Victory괴물쥐#KR9
Shen · Top
9 / 8 / 13
44.9% KP
17,745
11.4% share
14,107g
183 CS · 4.8/m
커서뭐가될래#KR08
Zaahen · Jungle
3 / 8 / 15
36.7% KP
26,609
17.1% share
14,722g
246 CS · 6.5/m
抖音丶猪猪园区#猪猪园区
Ryze · Mid
19 / 5 / 13
65.3% KP
51,318
33% share
23,205g
336 CS · 8.9/m
로 컨#0214
Xayah · ADC
15 / 5 / 13
57.1% KP
47,644
30.6% share
23,865g
403 CS · 10.7/m
Naruto#Helix
Nautilus · Support
3 / 9 / 24
55.1% KP
12,290
7.9% share
11,468g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
