Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 201 days ago
5 / 3 / 16
K / D / A
50%
Kill participation
1,062.5
Damage / min
12,598g
433.4 gold / min
17
10 placed · 2 cleared
239
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat9G umi#2008
K'Sante · Top
7 / 5 / 3
38.5% KP
30,726
26.8% share
11,655g
221 CS · 7.6/m
이해가 아리마셍#77777
Jarvan IV · Jungle
6 / 9 / 9
57.7% KP
16,055
14% share
11,150g
161 CS · 5.5/m
DK Despair#안 산
Aurora · Mid
9 / 7 / 5
53.8% KP
38,022
33.2% share
13,979g
232 CS · 8/m
vanilla#next
Aphelios · ADC
1 / 12 / 5
23.1% KP
15,562
13.6% share
11,119g
195 CS · 6.7/m
키움증권#SAR
Anivia · Support
3 / 9 / 10
50% KP
14,092
12.3% share
8,622g
37 CS · 1.3/m
Red side
VictoryAnpu#HZ998
Jax · Top
4 / 5 / 7
26.2% KP
28,230
20.5% share
11,128g
213 CS · 7.3/m
Raon#5587
Vi · Jungle
6 / 6 / 18
57.1% KP
19,954
14.5% share
13,763g
177 CS · 6.1/m
Naruto#Helix
Yone · Mid
5 / 3 / 16
50% KP
30,882
22.5% share
12,598g
239 CS · 8.2/m
let it be#0815
Varus · ADC
10 / 8 / 19
69% KP
36,781
26.8% share
17,059g
182 CS · 6.3/m
zzplqyzz#0321
Pyke · Support
17 / 4 / 14
73.8% KP
21,604
15.7% share
13,139g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
