Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 197 days ago
21 / 5 / 15
K / D / A
67.9%
Kill participation
2,113.3
Damage / min
22,288g
618.3 gold / min
46
19 placed · 6 cleared
348
9.7 CS / min
Objective control
3
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory쫙쫙이#벌레핑
Aurora · Top
10 / 10 / 16
49.1% KP
35,373
17% share
16,748g
237 CS · 6.6/m
imnoob#CN1
Karthus · Jungle
9 / 13 / 20
54.7% KP
46,045
22.1% share
16,863g
211 CS · 5.9/m
Naruto#Helix
Yone · Mid
21 / 5 / 15
67.9% KP
76,185
36.6% share
22,288g
348 CS · 9.7/m
ADFQWER#AD1
Senna · ADC
9 / 8 / 22
58.5% KP
33,052
15.9% share
17,194g
206 CS · 5.7/m
숨쉬듯이#생각이없다
Nautilus · Support
4 / 9 / 28
60.4% KP
17,459
8.4% share
11,473g
31 CS · 0.9/m
Red side
Defeat차무식#무 식
Malphite · Top
3 / 10 / 15
40% KP
23,267
14.2% share
11,756g
177 CS · 4.9/m
taliya#04jug
Naafiri · Jungle
18 / 7 / 11
64.4% KP
45,984
28.1% share
22,624g
306 CS · 8.5/m
미드가내현#0207
Yasuo · Mid
7 / 11 / 7
31.1% KP
26,616
16.3% share
16,491g
318 CS · 8.8/m
KRX Winner#KR0
Ezreal · ADC
6 / 15 / 9
33.3% KP
33,736
20.6% share
16,013g
241 CS · 6.7/m
Robin#星期日
Sylas · Support
11 / 10 / 11
48.9% KP
33,875
20.7% share
14,567g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
