Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 197 days ago
11 / 6 / 8
K / D / A
55.9%
Kill participation
865.1
Damage / min
16,129g
471.4 gold / min
35
17 placed · 4 cleared
268
7.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강 준#펜리르
Vayne · Top
4 / 10 / 7
33.3% KP
24,934
18.3% share
11,776g
222 CS · 6.5/m
KRX Vincenzo#KR4
Lee Sin · Jungle
13 / 7 / 7
60.6% KP
25,759
18.9% share
14,835g
209 CS · 6.1/m
DK ShowMaker#KR1
Zoe · Mid
6 / 6 / 13
57.6% KP
36,765
27% share
12,475g
238 CS · 7/m
DK Smash#KR7
Ezreal · ADC
9 / 5 / 14
69.7% KP
40,212
29.5% share
18,120g
312 CS · 9.1/m
성 훈#1231
Rell · Support
1 / 6 / 21
66.7% KP
8,582
6.3% share
9,242g
27 CS · 0.8/m
Red side
Victory투정꾼#Daemi
Aurora · Top
6 / 3 / 15
61.8% KP
37,412
28% share
15,478g
246 CS · 7.2/m
Natalie#0304
Rek'Sai · Jungle
5 / 8 / 14
55.9% KP
16,811
12.6% share
13,536g
193 CS · 5.6/m
Naruto#Helix
Yasuo · Mid
11 / 6 / 8
55.9% KP
29,600
22.2% share
16,129g
268 CS · 7.8/m
hle pyeonsik#HLE
Kai'Sa · ADC
12 / 4 / 6
52.9% KP
35,783
26.8% share
20,512g
279 CS · 8.2/m
박 씨#KR123
Camille · Support
0 / 12 / 17
50% KP
13,965
10.5% share
9,903g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
