Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 188 days ago
15 / 6 / 14
K / D / A
53.7%
Kill participation
1,336.1
Damage / min
19,612g
545 gold / min
29
13 placed · 9 cleared
311
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Yorick · Top
8 / 6 / 9
48.6% KP
38,560
24% share
17,263g
291 CS · 8.1/m
라 쿤#박성호
Graves · Jungle
12 / 10 / 8
57.1% KP
36,982
23.1% share
21,202g
292 CS · 8.1/m
나도 행복하자#KR0
Zoe · Mid
8 / 10 / 10
51.4% KP
32,988
20.6% share
13,782g
209 CS · 5.8/m
오 너#111
Ezreal · ADC
3 / 13 / 15
51.4% KP
37,500
23.4% share
14,819g
241 CS · 6.7/m
송플랭크#김채연전용
Amumu · Support
4 / 15 / 16
57.1% KP
14,354
8.9% share
10,368g
18 CS · 0.5/m
Red side
Victoryjio3r#Miss
Lissandra · Top
5 / 6 / 22
50% KP
26,491
13.9% share
14,250g
234 CS · 6.5/m
抖音苏苏克烈王#mio韩服
Nidalee · Jungle
14 / 5 / 27
75.9% KP
41,163
21.5% share
17,040g
205 CS · 5.7/m
Naruto#Helix
Yone · Mid
15 / 6 / 14
53.7% KP
48,078
25.1% share
19,612g
311 CS · 8.6/m
Bonnie#0314
Kai'Sa · ADC
16 / 10 / 16
59.3% KP
44,245
23.1% share
21,708g
320 CS · 8.9/m
BRO Loki#0823
Sylas · Support
4 / 8 / 30
63% KP
31,232
16.3% share
13,620g
63 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
