Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 184 days ago
14 / 2 / 8
K / D / A
61.1%
Kill participation
1,219.3
Damage / min
15,147g
558.9 gold / min
25
8 placed · 7 cleared
235
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDDahyuk#0904
Ambessa · Top
10 / 4 / 2
50% KP
21,615
20.7% share
12,697g
227 CS · 8.4/m
BFX Slayer#0415
Lee Sin · Jungle
2 / 8 / 10
50% KP
17,408
16.7% share
9,500g
151 CS · 5.6/m
DRX akAjE#KR0
Azir · Mid
1 / 7 / 3
16.7% KP
20,381
19.5% share
9,018g
218 CS · 8/m
T1 Cypher#KR21
Ezreal · ADC
7 / 9 / 6
54.2% KP
33,185
31.8% share
12,758g
217 CS · 8/m
keb10#鈴原るる
Karma · Support
4 / 8 / 12
66.7% KP
11,771
11.3% share
8,786g
24 CS · 0.9/m
Red side
Victorylamb#zzy
Rumble · Top
6 / 5 / 7
36.1% KP
21,362
18.8% share
11,874g
202 CS · 7.5/m
Aimyon#0409
Xin Zhao · Jungle
7 / 6 / 14
58.3% KP
26,625
23.4% share
12,501g
169 CS · 6.2/m
Naruto#Helix
Yasuo · Mid
14 / 2 / 8
61.1% KP
33,044
29.1% share
15,147g
235 CS · 8.7/m
FAad#2007
Caitlyn · ADC
6 / 7 / 7
36.1% KP
21,096
18.6% share
13,981g
242 CS · 8.9/m
열심히 말고 잘할게요#KR3
Anivia · Support
3 / 4 / 20
63.9% KP
11,458
10.1% share
9,666g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
