Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 180 days ago
4 / 10 / 3
K / D / A
25%
Kill participation
562.5
Damage / min
11,984g
373.7 gold / min
20
10 placed · 2 cleared
232
7.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Guardian#KR3
Rumble · Top
7 / 4 / 15
59.5% KP
33,447
23% share
12,544g
236 CS · 7.4/m
Zephyr#O1O8
Lee Sin · Jungle
5 / 7 / 17
59.5% KP
24,970
17.2% share
13,325g
218 CS · 6.8/m
우 맨#who
Annie · Mid
18 / 2 / 8
70.3% KP
50,783
35% share
17,898g
245 CS · 7.6/m
Life ls Fast#KR1
Ezreal · ADC
5 / 5 / 14
51.4% KP
28,114
19.4% share
16,002g
273 CS · 8.5/m
Wiedergeburt#0801
Anivia · Support
2 / 10 / 19
56.8% KP
7,845
5.4% share
9,125g
24 CS · 0.7/m
Red side
DefeatRipple#GEN
Ambessa · Top
2 / 9 / 3
17.9% KP
18,745
17.6% share
9,839g
213 CS · 6.6/m
오 너#111
Nidalee · Jungle
12 / 5 / 7
67.9% KP
33,706
31.7% share
15,374g
226 CS · 7/m
Naruto#Helix
Yasuo · Mid
4 / 10 / 3
25% KP
18,036
16.9% share
11,984g
232 CS · 7.2/m
악 시#777
Draven · ADC
8 / 6 / 9
60.7% KP
26,911
25.3% share
18,270g
310 CS · 9.7/m
Null01Hazard#null0
Thresh · Support
2 / 7 / 16
64.3% KP
9,028
8.5% share
8,893g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
