Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 179 days ago
16 / 6 / 8
K / D / A
44.4%
Kill participation
738.7
Damage / min
17,562g
457.5 gold / min
30
15 placed · 7 cleared
276
7.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK ShowMaker#KR1
Aurora · Top
8 / 9 / 15
42.6% KP
47,452
22.1% share
14,987g
234 CS · 6.1/m
Not Bad#KR2
Jarvan IV · Jungle
7 / 6 / 35
77.8% KP
36,140
16.9% share
17,021g
224 CS · 5.8/m
Naruto#Helix
Yasuo · Mid
16 / 6 / 8
44.4% KP
28,353
13.2% share
17,562g
276 CS · 7.2/m
Blue#KR33
Lucian · ADC
19 / 9 / 17
66.7% KP
78,649
36.7% share
24,601g
347 CS · 9/m
Bae Suzy#KR1
Nami · Support
4 / 12 / 37
75.9% KP
23,844
11.1% share
12,587g
31 CS · 0.8/m
Red side
Defeat허거덩#0303
Anivia · Top
7 / 5 / 18
59.5% KP
51,419
28.3% share
17,102g
295 CS · 7.7/m
Zephyr#O1O8
Lee Sin · Jungle
9 / 17 / 8
40.5% KP
24,030
13.2% share
13,458g
175 CS · 4.6/m
Daemi#Arneb
Akali · Mid
11 / 13 / 8
45.2% KP
39,643
21.8% share
16,287g
252 CS · 6.6/m
NinjaKiwi#KoR
Corki · ADC
8 / 10 / 18
61.9% KP
45,678
25.1% share
18,273g
265 CS · 6.9/m
JUGKlNG#kr
Bard · Support
7 / 9 / 24
73.8% KP
21,186
11.6% share
14,075g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
