Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 177 days ago
6 / 6 / 2
K / D / A
53.3%
Kill participation
503.6
Damage / min
12,100g
472.7 gold / min
27
12 placed · 4 cleared
209
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG1psyDanger#KR1
Illaoi · Top
3 / 7 / 3
40% KP
24,048
29.9% share
11,838g
235 CS · 9.2/m
refrain#yym
Zyra · Jungle
1 / 10 / 8
60% KP
22,193
27.6% share
9,432g
164 CS · 6.4/m
Naruto#Helix
Yone · Mid
6 / 6 / 2
53.3% KP
12,893
16% share
12,100g
209 CS · 8.2/m
UYoungWave#2005
Yunara · ADC
5 / 13 / 4
60% KP
16,405
20.4% share
10,983g
168 CS · 6.6/m
송해아#0909
Nautilus · Support
0 / 12 / 9
60% KP
4,971
6.2% share
6,772g
42 CS · 1.6/m
Red side
VictoryB站1200分俄洛依#zypp
Sion · Top
3 / 4 / 11
29.2% KP
14,241
12.4% share
10,616g
224 CS · 8.8/m
빙 글#13535
Elise · Jungle
19 / 4 / 14
68.8% KP
33,697
29.3% share
14,497g
130 CS · 5.1/m
xinyanbajian#KR1
Akshan · Mid
9 / 2 / 4
27.1% KP
18,333
15.9% share
12,251g
189 CS · 7.4/m
HLE Gumayusi#0298
Caitlyn · ADC
10 / 4 / 22
66.7% KP
36,743
31.9% share
16,972g
264 CS · 10.3/m
나는 고등학교에 가본 적이없어#reze
Karma · Support
7 / 2 / 29
75% KP
12,171
10.6% share
10,667g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
