Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 177 days ago
3 / 4 / 6
K / D / A
33.3%
Kill participation
651.4
Damage / min
11,678g
401.5 gold / min
26
11 placed · 5 cleared
231
7.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgitii637#2926
Kennen · Top
9 / 5 / 4
48.1% KP
29,481
26.7% share
14,140g
242 CS · 8.3/m
05JUG#TAO
Viego · Jungle
7 / 10 / 5
44.4% KP
16,142
14.6% share
14,210g
185 CS · 6.4/m
Naruto#Helix
Yone · Mid
3 / 4 / 6
33.3% KP
18,945
17.2% share
11,678g
231 CS · 7.9/m
UYoungWave#2005
Aphelios · ADC
7 / 13 / 11
66.7% KP
38,936
35.3% share
15,208g
207 CS · 7.1/m
MiloBramble#KR1
Udyr · Support
1 / 13 / 10
40.7% KP
6,794
6.2% share
7,773g
25 CS · 0.9/m
Red side
Victory괴물쥐의 파트너#1995
Malphite · Top
6 / 6 / 7
28.9% KP
16,785
11.9% share
10,834g
198 CS · 6.8/m
refrain#yym
Vi · Jungle
7 / 3 / 14
46.7% KP
14,302
10.2% share
12,391g
173 CS · 5.9/m
SoulTree#PHS
Orianna · Mid
1 / 5 / 15
35.6% KP
21,212
15.1% share
9,751g
175 CS · 6/m
HLE Gumayusi#0298
Draven · ADC
30 / 7 / 7
82.2% KP
73,788
52.5% share
26,848g
276 CS · 9.5/m
1Jiang#7777
Nautilus · Support
1 / 6 / 29
66.7% KP
14,568
10.4% share
9,130g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
