Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 172 days ago
10 / 5 / 4
K / D / A
41.2%
Kill participation
704.3
Damage / min
13,759g
471.5 gold / min
45
12 placed · 12 cleared
231
7.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdouyin592#聪神出击
Jax · Top
1 / 6 / 7
28.6% KP
15,154
15.3% share
11,107g
214 CS · 7.3/m
미 키#0313
Jayce · Jungle
7 / 9 / 9
57.1% KP
22,929
23.1% share
13,006g
206 CS · 7.1/m
로키의 코 드리블#2004
Aurora · Mid
4 / 5 / 12
57.1% KP
26,650
26.8% share
10,623g
176 CS · 6/m
抖音安安的金克丝#ovo
Jinx · ADC
12 / 7 / 7
67.9% KP
27,782
28% share
17,644g
269 CS · 9.2/m
Endless#CN1
Lulu · Support
4 / 7 / 19
82.1% KP
6,745
6.8% share
9,907g
36 CS · 1.2/m
Red side
VictoryCasting#KR11
Yorick · Top
5 / 3 / 6
32.4% KP
27,194
24.5% share
14,772g
262 CS · 9/m
科技枪Qiyana#关敏绿
Elise · Jungle
5 / 6 / 10
44.1% KP
17,592
15.8% share
12,069g
165 CS · 5.7/m
Naruto#Helix
Yasuo · Mid
10 / 5 / 4
41.2% KP
20,554
18.5% share
13,759g
231 CS · 7.9/m
핑은봤습니다#한타실종자
Yunara · ADC
12 / 8 / 12
70.6% KP
35,266
31.7% share
17,665g
232 CS · 7.9/m
langmanbusi#KR1
Nautilus · Support
2 / 6 / 25
79.4% KP
10,533
9.5% share
10,002g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
