Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 171 days ago
12 / 4 / 6
K / D / A
51.4%
Kill participation
1,020.6
Damage / min
18,976g
520.1 gold / min
54
12 placed · 14 cleared
310
8.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaruto#Helix
Yasuo · Top
12 / 4 / 6
51.4% KP
37,235
25.3% share
18,976g
310 CS · 8.5/m
czy#2005
Talon · Jungle
5 / 12 / 5
28.6% KP
21,654
14.7% share
14,547g
229 CS · 6.3/m
Buddy#하이루
Aurora · Mid
10 / 16 / 7
48.6% KP
33,345
22.6% share
13,626g
146 CS · 4/m
Departures#Kami
Lucian · ADC
8 / 11 / 10
51.4% KP
48,166
32.7% share
18,232g
315 CS · 8.6/m
小 云#ziye
Milio · Support
0 / 10 / 23
65.7% KP
6,898
4.7% share
10,475g
29 CS · 0.8/m
Red side
Victory럭 스#1 등
Gangplank · Top
6 / 8 / 15
40.4% KP
27,942
17.7% share
14,728g
215 CS · 5.9/m
zhang wen zi#KR1
Zed · Jungle
13 / 7 / 12
48.1% KP
40,164
25.4% share
18,976g
231 CS · 6.3/m
데마시아TV#Lux R
Fizz · Mid
21 / 6 / 8
55.8% KP
48,308
30.6% share
20,518g
273 CS · 7.5/m
GGA Harusary#쥐가 바꿈
Senna · ADC
5 / 4 / 20
48.1% KP
24,040
15.2% share
18,197g
268 CS · 7.3/m
hle eclipse#딜못함
Pyke · Support
7 / 10 / 14
40.4% KP
17,605
11.1% share
11,276g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
