Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 171 days ago
13 / 3 / 12
K / D / A
64.1%
Kill participation
1,100.4
Damage / min
16,235g
510.5 gold / min
37
12 placed · 10 cleared
217
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat지 훈#KJH
Azir · Top
5 / 6 / 9
46.7% KP
33,980
30.1% share
15,894g
298 CS · 9.4/m
抖音阿甘爱跑步#xtz小弟
Lee Sin · Jungle
16 / 7 / 9
83.3% KP
33,819
29.9% share
17,382g
223 CS · 7/m
정글은 바둑#xChat
Nocturne · Mid
3 / 8 / 8
36.7% KP
12,120
10.7% share
11,117g
190 CS · 6/m
patience#0718
Ashe · ADC
6 / 11 / 14
66.7% KP
25,468
22.5% share
13,966g
221 CS · 6.9/m
라 코#라 코
Thresh · Support
0 / 7 / 19
63.3% KP
7,635
6.8% share
8,516g
33 CS · 1/m
Red side
VictoryFAad#2007
Kennen · Top
2 / 6 / 9
28.2% KP
18,426
14.2% share
11,840g
230 CS · 7.2/m
百鬼bgbg#bgbg
Talon · Jungle
8 / 10 / 12
51.3% KP
20,402
15.8% share
15,279g
195 CS · 6.1/m
Naruto#Helix
Yasuo · Mid
13 / 3 / 12
64.1% KP
34,994
27% share
16,235g
217 CS · 6.8/m
Departures#Kami
Kai'Sa · ADC
16 / 4 / 10
66.7% KP
47,375
36.6% share
21,810g
305 CS · 9.6/m
haiyaoduojiu#1112
Alistar · Support
0 / 7 / 30
76.9% KP
8,320
6.4% share
10,267g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
