Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 169 days ago
7 / 10 / 15
K / D / A
47.8%
Kill participation
828.3
Damage / min
14,625g
422.5 gold / min
36
10 placed · 9 cleared
258
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat자신감을잃지말자#KR1
Rumble · Top
9 / 7 / 13
47.8% KP
39,110
23.1% share
13,707g
185 CS · 5.3/m
龙宫公主#김유빈
Master Yi · Jungle
8 / 13 / 12
43.5% KP
24,221
14.3% share
15,953g
221 CS · 6.4/m
dlfuwls#123
Renekton · Mid
11 / 8 / 9
43.5% KP
36,618
21.6% share
16,357g
268 CS · 7.7/m
d2eptrai2ka3#KR11
Ezreal · ADC
11 / 7 / 19
65.2% KP
53,398
31.5% share
19,559g
275 CS · 7.9/m
KRX Joker#A i
Bard · Support
7 / 11 / 25
69.6% KP
16,019
9.5% share
12,289g
18 CS · 0.5/m
Red side
Victory황현성고기몽둥이#6974
Aurora · Top
14 / 8 / 7
45.7% KP
35,305
20.8% share
16,345g
230 CS · 6.6/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
17 / 10 / 19
78.3% KP
52,611
30.9% share
21,131g
300 CS · 8.7/m
Naruto#Helix
Yasuo · Mid
7 / 10 / 15
47.8% KP
28,674
16.9% share
14,625g
258 CS · 7.5/m
Departures#Kami
Sivir · ADC
6 / 11 / 21
58.7% KP
40,054
23.5% share
20,555g
328 CS · 9.5/m
피칠갑#血漆甲
Yuumi · Support
2 / 7 / 32
73.9% KP
13,474
7.9% share
11,062g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
