Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 166 days ago
2 / 8 / 2
K / D / A
33.3%
Kill participation
565.7
Damage / min
7,329g
341.7 gold / min
13
8 placed · 0 cleared
146
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Rumble · Top
10 / 2 / 7
50% KP
26,035
27.2% share
11,233g
191 CS · 8.9/m
강아지좋아#KR3
Maokai · Jungle
7 / 2 / 10
50% KP
16,795
17.5% share
10,450g
150 CS · 7/m
Heru#KR821
Yone · Mid
3 / 3 / 2
14.7% KP
19,256
20.1% share
9,319g
193 CS · 9/m
bai se zh1 chuan#qwe1
Varus · ADC
12 / 3 / 6
52.9% KP
26,090
27.2% share
11,860g
184 CS · 8.6/m
성문왕자#0502
Nautilus · Support
2 / 2 / 19
61.8% KP
7,630
8% share
7,129g
26 CS · 1.2/m
Red side
DefeatNaruto#Helix
Yasuo · Top
2 / 8 / 2
33.3% KP
12,135
17.1% share
7,329g
146 CS · 6.8/m
MihawK#1115
Xin Zhao · Jungle
3 / 6 / 3
50% KP
10,442
14.7% share
8,362g
132 CS · 6.2/m
야 문영아 미드좀 와#또이브뭐해
Sylas · Mid
2 / 4 / 3
41.7% KP
18,636
26.3% share
8,045g
161 CS · 7.5/m
DK Smash#KR7
Ashe · ADC
1 / 7 / 3
33.3% KP
11,309
15.9% share
8,642g
198 CS · 9.2/m
December#24th
Brand · Support
4 / 9 / 4
66.7% KP
18,449
26% share
7,274g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
