Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 166 days ago
12 / 4 / 9
K / D / A
63.6%
Kill participation
811.9
Damage / min
17,294g
543.3 gold / min
38
15 placed · 8 cleared
295
9.3 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaruto#Helix
Yasuo · Top
12 / 4 / 9
63.6% KP
25,846
27% share
17,294g
295 CS · 9.3/m
vvi2#KR1
Gragas · Jungle
8 / 4 / 14
66.7% KP
14,809
15.5% share
14,854g
218 CS · 6.8/m
길가다가까까사달라고조르는이도윤#KR1
Cassiopeia · Mid
7 / 6 / 12
57.6% KP
22,743
23.8% share
14,507g
270 CS · 8.5/m
자 석#앨리302
Aphelios · ADC
5 / 9 / 11
48.5% KP
23,159
24.2% share
14,513g
205 CS · 6.4/m
나는 고등학교에 가본 적이없어#reze
Nautilus · Support
1 / 10 / 19
60.6% KP
9,014
9.4% share
9,393g
34 CS · 1.1/m
Red side
VictoryPerfecT#132
Jayce · Top
3 / 8 / 10
39.4% KP
22,471
20.2% share
14,203g
293 CS · 9.2/m
luxo#84y
Lee Sin · Jungle
4 / 8 / 12
48.5% KP
13,409
12.1% share
12,057g
200 CS · 6.3/m
Hide on bush#KR1
Orianna · Mid
9 / 6 / 11
60.6% KP
33,793
30.4% share
14,791g
275 CS · 8.6/m
T1 GGomji#0812
Miss Fortune · ADC
12 / 6 / 9
63.6% KP
32,031
28.8% share
20,702g
312 CS · 9.8/m
DNS 피터#0428
Rell · Support
5 / 5 / 20
75.8% KP
9,506
8.5% share
10,397g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
