Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 165 days ago
3 / 1 / 9
K / D / A
52.2%
Kill participation
586.7
Damage / min
8,973g
428.3 gold / min
18
9 placed · 5 cleared
177
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat성기사의야망#6657
Tahm Kench · Top
3 / 5 / 2
50% KP
15,015
25.5% share
7,954g
158 CS · 7.5/m
누구세요3#KR1
Talon · Jungle
1 / 3 / 3
40% KP
9,831
16.7% share
7,547g
151 CS · 7.2/m
감마선 그 아이#2005
Vel'Koz · Mid
0 / 3 / 3
30% KP
8,385
14.2% share
7,247g
193 CS · 9.2/m
나아침먹고싶어#7401
Aphelios · ADC
5 / 4 / 1
60% KP
18,323
31.1% share
10,605g
189 CS · 9/m
나는 고등학교에 가본 적이없어#reze
Camille · Support
1 / 8 / 4
50% KP
7,301
12.4% share
5,963g
23 CS · 1.1/m
Red side
Victory몬무스 퀘스트 패러독스#RELL
Rell · Top
2 / 3 / 9
47.8% KP
13,144
20.3% share
6,768g
116 CS · 5.5/m
vinaka#KR111
Xin Zhao · Jungle
7 / 0 / 8
65.2% KP
14,423
22.3% share
10,217g
169 CS · 8.1/m
Naruto#Helix
Yasuo · Mid
3 / 1 / 9
52.2% KP
12,292
19% share
8,973g
177 CS · 8.4/m
T1 GGomji#0812
Kai'Sa · ADC
7 / 4 / 3
43.5% KP
14,567
22.5% share
10,966g
196 CS · 9.4/m
백수 연수#KR1
Nautilus · Support
4 / 2 / 14
78.3% KP
10,362
16% share
6,765g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
