Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 163 days ago
5 / 2 / 17
K / D / A
62.9%
Kill participation
442.3
Damage / min
7,950g
330.1 gold / min
68
28 placed · 7 cleared
21
0.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBurdol#1225
Renekton · Top
0 / 5 / 2
18.2% KP
11,724
16.1% share
8,625g
221 CS · 9.2/m
十三day#jug
Kha'Zix · Jungle
7 / 8 / 2
81.8% KP
17,851
24.5% share
12,531g
165 CS · 6.9/m
My eclipsed sun#blue
Twisted Fate · Mid
0 / 6 / 4
36.4% KP
11,424
15.7% share
9,512g
228 CS · 9.5/m
밤이싫어#kr9
Ezreal · ADC
3 / 9 / 2
45.5% KP
21,894
30% share
9,760g
178 CS · 7.4/m
langmanbusi#KR1
Elise · Support
1 / 7 / 6
63.6% KP
10,048
13.8% share
7,644g
28 CS · 1.2/m
Red side
VictoryT1 Midir#KR06
Jayce · Top
7 / 2 / 5
34.3% KP
26,656
25.4% share
10,839g
195 CS · 8.1/m
Douyin susushizi#05jug
Rengar · Jungle
11 / 2 / 9
57.1% KP
23,820
22.7% share
13,614g
208 CS · 8.6/m
나도 행복하자#KR0
Zoe · Mid
4 / 1 / 11
42.9% KP
23,435
22.3% share
9,753g
187 CS · 7.8/m
T1 Cypher#KR21
Kai'Sa · ADC
8 / 4 / 7
42.9% KP
20,505
19.5% share
13,927g
211 CS · 8.8/m
Naruto#Helix
Nautilus · Support
5 / 2 / 17
62.9% KP
10,651
10.1% share
7,950g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
