Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 163 days ago
7 / 5 / 7
K / D / A
46.7%
Kill participation
722.8
Damage / min
13,044g
451.3 gold / min
22
10 placed · 3 cleared
242
8.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaruto#Helix
Yone · Top
7 / 5 / 7
46.7% KP
20,889
19.6% share
13,044g
242 CS · 8.4/m
중승민#중센조
Lee Sin · Jungle
5 / 7 / 10
50% KP
16,145
15.1% share
11,277g
175 CS · 6.1/m
길가다가까까사달라고조르는이도윤#KR1
Annie · Mid
2 / 5 / 8
33.3% KP
26,899
25.2% share
10,088g
218 CS · 7.5/m
bai se zh1 chuan#qwe1
Lucian · ADC
12 / 5 / 7
63.3% KP
34,195
32.1% share
16,938g
271 CS · 9.4/m
OMG MOHAM#lpl
Milio · Support
4 / 5 / 15
63.3% KP
8,548
8% share
9,662g
26 CS · 0.9/m
Red side
VictoryDepartures#Kami
Cassiopeia · Top
5 / 7 / 6
40.7% KP
17,851
18.3% share
11,926g
256 CS · 8.9/m
re0#2007
Vi · Jungle
5 / 6 / 11
59.3% KP
13,754
14.1% share
12,358g
192 CS · 6.6/m
Pungyeon#0116
Jayce · Mid
10 / 4 / 9
70.4% KP
27,171
27.8% share
16,271g
257 CS · 8.9/m
Peyz#KR11
Viktor · ADC
5 / 6 / 14
70.4% KP
31,029
31.7% share
14,638g
239 CS · 8.3/m
haiyaoduojiu#1112
Bard · Support
2 / 7 / 20
81.5% KP
7,992
8.2% share
9,100g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
