Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 162 days ago
7 / 7 / 12
K / D / A
59.4%
Kill participation
983.7
Damage / min
13,803g
465.3 gold / min
23
8 placed · 5 cleared
253
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMy eclipsed sun#blue
Aurora · Top
7 / 4 / 7
35% KP
36,632
25.1% share
14,600g
258 CS · 8.7/m
Not Bad#KR2
Naafiri · Jungle
19 / 4 / 8
67.5% KP
38,853
26.6% share
16,947g
230 CS · 7.8/m
Pungyeon#0116
Annie · Mid
2 / 8 / 13
37.5% KP
25,993
17.8% share
11,589g
208 CS · 7/m
HLE Gumayusi#0298
Miss Fortune · ADC
11 / 9 / 13
60% KP
38,120
26.1% share
17,108g
285 CS · 9.6/m
Bae Suzy#KR1
Alistar · Support
1 / 7 / 21
55% KP
6,300
4.3% share
8,718g
18 CS · 0.6/m
Red side
DefeatSelfless#KR11
K'Sante · Top
5 / 6 / 8
40.6% KP
19,170
15.7% share
11,235g
187 CS · 6.3/m
Raptor#KR123
Wukong · Jungle
7 / 4 / 14
65.6% KP
24,914
20.4% share
14,084g
217 CS · 7.3/m
Naruto#Helix
Yasuo · Mid
7 / 7 / 12
59.4% KP
29,182
23.9% share
13,803g
253 CS · 8.5/m
NinjaKiwi#KoR
Varus · ADC
9 / 12 / 11
62.5% KP
28,262
23.2% share
15,625g
226 CS · 7.6/m
로키의 코 드리블#2004
Elise · Support
4 / 13 / 13
53.1% KP
20,536
16.8% share
9,546g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
