Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 159 days ago
8 / 5 / 9
K / D / A
56.7%
Kill participation
1,094.7
Damage / min
14,086g
493.1 gold / min
38
12 placed · 6 cleared
257
9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat지나갈 테니#0222
Yorick · Top
4 / 6 / 5
37.5% KP
20,006
20.5% share
10,995g
219 CS · 7.7/m
Attack Fight#0923
Lee Sin · Jungle
12 / 7 / 7
79.2% KP
26,255
27% share
14,040g
151 CS · 5.3/m
밀크티 초콜릿#KR33
Ryze · Mid
1 / 9 / 7
33.3% KP
16,066
16.5% share
9,721g
219 CS · 7.7/m
peyz#1138
Kai'Sa · ADC
6 / 5 / 6
50% KP
20,165
20.7% share
14,267g
248 CS · 8.7/m
군필혜지#333
Annie · Support
1 / 3 / 16
70.8% KP
14,902
15.3% share
8,351g
20 CS · 0.7/m
Red side
Victory96년생 티모장인#9202
Teemo · Top
3 / 5 / 12
50% KP
26,184
22.3% share
12,596g
250 CS · 8.8/m
hsimek9#KR33
Wukong · Jungle
12 / 4 / 9
70% KP
25,183
21.5% share
14,675g
198 CS · 6.9/m
Naruto#Helix
Yasuo · Mid
8 / 5 / 9
56.7% KP
31,273
26.7% share
14,086g
257 CS · 9/m
ioio2#KR1
Lucian · ADC
5 / 5 / 10
50% KP
24,903
21.2% share
12,883g
212 CS · 7.4/m
신바람조박사#1234
Nami · Support
2 / 5 / 17
63.3% KP
9,649
8.2% share
8,143g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
