Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 159 days ago
12 / 4 / 11
K / D / A
57.5%
Kill participation
1,233
Damage / min
12,131g
515.5 gold / min
25
8 placed · 4 cleared
194
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatulan chichig#ltz
Rumble · Top
1 / 8 / 2
15.8% KP
15,086
18.8% share
7,242g
162 CS · 6.9/m
抖音丶小猪仔#小猪仔
Lee Sin · Jungle
9 / 7 / 1
52.6% KP
21,949
27.4% share
12,407g
140 CS · 5.9/m
복정동동주#13214
Volibear · Mid
3 / 11 / 3
31.6% KP
11,479
14.3% share
8,637g
152 CS · 6.5/m
유튜브 니원#구독좋아요
Ezreal · ADC
5 / 5 / 5
52.6% KP
24,622
30.7% share
10,050g
181 CS · 7.7/m
French bulldogO#KR1
Zilean · Support
1 / 9 / 9
52.6% KP
7,059
8.8% share
6,660g
36 CS · 1.5/m
Red side
Victory抖音景德镇剑姬#jdzjj
Jax · Top
7 / 2 / 4
27.5% KP
15,229
14.5% share
9,971g
148 CS · 6.3/m
Blessing for u#0108
Nidalee · Jungle
18 / 2 / 10
70% KP
31,624
30.1% share
14,186g
153 CS · 6.5/m
Naruto#Helix
Yasuo · Mid
12 / 4 / 11
57.5% KP
29,016
27.6% share
12,131g
194 CS · 8.2/m
always believing#KR01
Caitlyn · ADC
1 / 6 / 8
22.5% KP
14,285
13.6% share
8,831g
169 CS · 7.2/m
Error434#222
Seraphine · Support
2 / 5 / 21
57.5% KP
14,910
14.2% share
8,520g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
