Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 154 days ago
10 / 1 / 1
K / D / A
33.3%
Kill participation
881.1
Damage / min
11,089g
459.2 gold / min
26
9 placed · 4 cleared
181
7.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwonyoon#2008
Anivia · Top
0 / 8 / 2
22.2% KP
6,173
9.2% share
6,306g
141 CS · 5.8/m
강아지좋아#KR3
Naafiri · Jungle
2 / 6 / 2
44.4% KP
16,448
24.4% share
9,085g
195 CS · 8.1/m
DK Despair#안 산
Viktor · Mid
1 / 5 / 0
11.1% KP
16,556
24.6% share
8,877g
216 CS · 8.9/m
DK Smash#KR7
Aphelios · ADC
6 / 7 / 2
88.9% KP
20,151
29.9% share
10,558g
210 CS · 8.7/m
TheHank#反迷你
Thresh · Support
0 / 7 / 8
88.9% KP
7,971
11.8% share
6,410g
24 CS · 1/m
Red side
VictoryNaruto#Helix
Yasuo · Top
10 / 1 / 1
33.3% KP
21,279
24.9% share
11,089g
181 CS · 7.5/m
첫눈이 내리면 좋겠어#2009
Lee Sin · Jungle
8 / 2 / 13
63.6% KP
10,630
12.4% share
10,938g
143 CS · 5.9/m
Pungyeon#0116
Annie · Mid
5 / 0 / 12
51.5% KP
19,507
22.8% share
11,112g
221 CS · 9.2/m
Departures#Kami
Zeri · ADC
7 / 3 / 9
48.5% KP
22,685
26.5% share
14,645g
258 CS · 10.7/m
꼬부기#0829
Skarner · Support
3 / 3 / 14
51.5% KP
11,447
13.4% share
8,517g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
