Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 151 days ago
7 / 6 / 5
K / D / A
40%
Kill participation
585.2
Damage / min
11,526g
450.8 gold / min
17
8 placed · 5 cleared
206
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateqweqwdsad#123
Jayce · Top
4 / 7 / 4
36.4% KP
22,277
27.2% share
11,371g
199 CS · 7.8/m
So be it#last
Xin Zhao · Jungle
4 / 6 / 4
36.4% KP
9,219
11.3% share
9,615g
152 CS · 5.9/m
하지마라고햇잔아#kwb05
Orianna · Mid
3 / 3 / 5
36.4% KP
14,388
17.6% share
9,131g
181 CS · 7.1/m
szszszsz#cat
Smolder · ADC
3 / 6 / 7
45.5% KP
15,403
18.8% share
10,183g
151 CS · 5.9/m
ParisVan#不知名歌手
Pantheon · Support
8 / 8 / 10
81.8% KP
20,645
25.2% share
11,103g
35 CS · 1.4/m
Red side
VictoryWhiteUsedSocks#0110
K'Sante · Top
1 / 4 / 11
40% KP
11,947
12.1% share
9,329g
186 CS · 7.3/m
펀 치#S T
Nidalee · Jungle
11 / 4 / 11
73.3% KP
24,532
24.9% share
13,998g
160 CS · 6.3/m
Naruto#Helix
Yasuo · Mid
7 / 6 / 5
40% KP
14,961
15.2% share
11,526g
206 CS · 8.1/m
Rainy day#0808
Ashe · ADC
8 / 2 / 12
66.7% KP
32,119
32.5% share
16,482g
254 CS · 9.9/m
ice seven zero#0721
Seraphine · Support
3 / 6 / 19
73.3% KP
15,122
15.3% share
9,623g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
