Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 143 days ago
8 / 6 / 4
K / D / A
52.2%
Kill participation
813.1
Damage / min
12,027g
444.3 gold / min
30
13 placed · 2 cleared
214
7.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKIRINJI#0826
Rumble · Top
6 / 7 / 16
62.9% KP
24,634
22.7% share
12,196g
196 CS · 7.2/m
索子ovo#0423
Lee Sin · Jungle
4 / 6 / 17
60% KP
15,276
14.1% share
12,545g
185 CS · 6.8/m
Calix#해 린
Veigar · Mid
2 / 4 / 11
37.1% KP
19,418
17.9% share
10,738g
225 CS · 8.3/m
히동이#0 2
Lucian · ADC
21 / 3 / 7
80% KP
41,707
38.4% share
20,605g
293 CS · 10.8/m
삼 앙#KR1
Rakan · Support
2 / 3 / 29
88.6% KP
7,465
6.9% share
9,376g
30 CS · 1.1/m
Red side
DefeatBlG Doran#2003
Aatrox · Top
3 / 5 / 8
47.8% KP
16,634
20% share
10,655g
207 CS · 7.6/m
asfdafds#asdf
Diana · Jungle
6 / 9 / 11
73.9% KP
24,543
29.5% share
12,322g
200 CS · 7.4/m
Naruto#Helix
Yasuo · Mid
8 / 6 / 4
52.2% KP
22,008
26.4% share
12,027g
214 CS · 7.9/m
Lonelyboy#0128
Ezreal · ADC
1 / 9 / 2
13% KP
11,919
14.3% share
9,713g
184 CS · 6.8/m
기고만장원#59988
Karma · Support
5 / 6 / 11
69.6% KP
8,226
9.9% share
8,488g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
