Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 142 days ago
3 / 9 / 9
K / D / A
35.3%
Kill participation
605.6
Damage / min
12,805g
371.7 gold / min
46
10 placed · 9 cleared
252
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOpat04#KR04
Vladimir · Top
4 / 7 / 14
45% KP
31,464
21.4% share
14,694g
303 CS · 8.8/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
16 / 10 / 8
60% KP
44,864
30.5% share
19,916g
299 CS · 8.7/m
Milica#77777
Tristana · Mid
6 / 4 / 5
27.5% KP
23,856
16.2% share
15,682g
300 CS · 8.7/m
RaiderGO#TWTV0
Veigar · ADC
13 / 6 / 11
60% KP
36,558
24.9% share
20,999g
249 CS · 7.2/m
bai se zh1 chuan#qwe1
Rakan · Support
1 / 7 / 22
57.5% KP
10,131
6.9% share
10,521g
33 CS · 1/m
Red side
Defeat충 치#충치1
Yone · Top
4 / 7 / 7
32.4% KP
20,145
13.8% share
13,095g
252 CS · 7.3/m
DK Solid#마 산
Ekko · Jungle
13 / 7 / 11
70.6% KP
33,713
23.1% share
18,483g
249 CS · 7.2/m
Naruto#Helix
Yasuo · Mid
3 / 9 / 9
35.3% KP
20,864
14.3% share
12,805g
252 CS · 7.3/m
DNS Revenge#KR 1
Ezreal · ADC
12 / 7 / 7
55.9% KP
48,823
33.4% share
18,652g
288 CS · 8.4/m
HLE Gumayusi#0298
Karma · Support
2 / 10 / 22
70.6% KP
22,479
15.4% share
10,857g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
