Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 130 days ago
5 / 6 / 13
K / D / A
35.3%
Kill participation
838.3
Damage / min
11,499g
413.6 gold / min
20
10 placed · 3 cleared
190
6.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Rumble · Top
9 / 8 / 10
37.3% KP
32,329
19.9% share
12,236g
171 CS · 6.2/m
sad and bad#KR1
Nasus · Jungle
15 / 1 / 14
56.9% KP
36,038
22.2% share
16,018g
197 CS · 7.1/m
Naruto#Helix
Yone · Mid
5 / 6 / 13
35.3% KP
23,305
14.4% share
11,499g
190 CS · 6.8/m
qweasdqweasdqw#KR1
Caitlyn · ADC
19 / 7 / 6
49% KP
52,021
32.1% share
17,119g
197 CS · 7.1/m
TOPKING#asd
Bard · Support
3 / 8 / 22
49% KP
18,526
11.4% share
9,232g
17 CS · 0.6/m
Red side
Defeattmhrnjh#1002
Jayce · Top
11 / 12 / 6
56.7% KP
40,014
27.7% share
14,380g
212 CS · 7.6/m
RaiderGO#TWTV0
Darius · Jungle
8 / 11 / 6
46.7% KP
25,221
17.5% share
11,499g
166 CS · 6/m
T1 Solbon#KR6
Akali · Mid
6 / 5 / 9
50% KP
30,489
21.1% share
11,276g
192 CS · 6.9/m
bai se zh1 chuan#qwe1
Ezreal · ADC
4 / 12 / 9
43.3% KP
30,936
21.4% share
11,014g
195 CS · 7/m
T1 Guardian#KR3
Anivia · Support
1 / 11 / 18
63.3% KP
17,634
12.2% share
8,382g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
