Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 128 days ago
4 / 6 / 12
K / D / A
47.1%
Kill participation
495.8
Damage / min
14,305g
388.9 gold / min
45
9 placed · 9 cleared
271
7.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat乌鲁木齐中路#Where
Rumble · Top
7 / 5 / 12
59.4% KP
30,800
24.2% share
12,871g
209 CS · 5.7/m
抖音苏苏狮子#5200
Rengar · Jungle
5 / 11 / 7
37.5% KP
16,369
12.9% share
15,214g
260 CS · 7.1/m
Iustitia#KR1
Lux · Mid
6 / 6 / 11
53.1% KP
27,764
21.8% share
13,276g
259 CS · 7/m
T1 Cypher#KR21
Aphelios · ADC
14 / 6 / 8
68.8% KP
44,487
34.9% share
20,870g
336 CS · 9.1/m
꿈꾸는 댕댕이#치지직
Thresh · Support
0 / 6 / 21
65.6% KP
7,938
6.2% share
9,511g
25 CS · 0.7/m
Red side
Victory땃쥐 맹아이#OwO
Jayce · Top
7 / 9 / 10
50% KP
36,149
28.8% share
16,732g
270 CS · 7.3/m
抖音 威某人#wmr
Fiddlesticks · Jungle
6 / 3 / 15
61.8% KP
22,155
17.6% share
14,953g
221 CS · 6/m
Naruto#Helix
Yasuo · Mid
4 / 6 / 12
47.1% KP
18,237
14.5% share
14,305g
271 CS · 7.4/m
ZORN#E500
Vladimir · ADC
12 / 3 / 5
50% KP
37,076
29.5% share
18,782g
313 CS · 8.5/m
Cozy#T T
Camille · Support
5 / 11 / 13
52.9% KP
12,003
9.6% share
11,427g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
