Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 124 days ago
3 / 7 / 23
K / D / A
72.2%
Kill participation
390.2
Damage / min
11,278g
304.9 gold / min
140
56 placed · 14 cleared
34
0.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLove Pantheon#0615
Pantheon · Top
6 / 7 / 11
47.2% KP
30,315
15.8% share
13,359g
220 CS · 5.9/m
2025922#2025
Fizz · Jungle
6 / 8 / 9
41.7% KP
26,670
13.9% share
14,694g
248 CS · 6.7/m
다죽자티비#xxxx
Vayne · Mid
9 / 8 / 6
41.7% KP
41,272
21.5% share
16,461g
259 CS · 7/m
강 준#펜리르
Ezreal · ADC
12 / 8 / 14
72.2% KP
79,618
41.4% share
20,822g
340 CS · 9.2/m
Naruto#Helix
Nautilus · Support
3 / 7 / 23
72.2% KP
14,431
7.5% share
11,278g
34 CS · 0.9/m
Red side
VictoryAstra#KR4
Gangplank · Top
11 / 7 / 19
78.9% KP
47,983
30.1% share
19,362g
302 CS · 8.2/m
Betelgeuse#68553
Nocturne · Jungle
6 / 7 / 21
71.1% KP
21,504
13.5% share
15,813g
217 CS · 5.9/m
T1 Solbon#KR6
Galio · Mid
5 / 5 / 20
65.8% KP
25,216
15.8% share
14,511g
268 CS · 7.2/m
BFX Slayer#0415
Vladimir · ADC
10 / 6 / 16
68.4% KP
40,989
25.7% share
18,386g
305 CS · 8.2/m
langmanbusi#KR1
Camille · Support
6 / 11 / 22
73.7% KP
23,945
15% share
12,582g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
