Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 105 days ago
6 / 6 / 2
K / D / A
61.5%
Kill participation
727.4
Damage / min
10,695g
452.5 gold / min
21
8 placed · 3 cleared
209
8.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChop Chop Butter#CUP
Jayce · Top
6 / 8 / 7
31% KP
16,373
19.7% share
10,633g
181 CS · 7.7/m
UYoungWave#2005
Nocturne · Jungle
8 / 2 / 8
38.1% KP
14,018
16.9% share
12,542g
199 CS · 8.4/m
KRX AKaJe#MUR
Locke · Mid
18 / 0 / 6
57.1% KP
30,945
37.2% share
13,295g
167 CS · 7.1/m
NinjaKiwi#KoR
Jhin · ADC
9 / 2 / 7
38.1% KP
14,763
17.8% share
15,313g
240 CS · 10.2/m
Sanling#FPX
Alistar · Support
1 / 1 / 23
57.1% KP
6,983
8.4% share
8,498g
32 CS · 1.4/m
Red side
DefeatNaruto#Helix
Yasuo · Top
6 / 6 / 2
61.5% KP
17,190
25.9% share
10,695g
209 CS · 8.8/m
Cz相信自己呀#miohf
Karthus · Jungle
1 / 9 / 7
61.5% KP
20,381
30.7% share
9,473g
176 CS · 7.4/m
YeQiuFeng#yaya
Qiyana · Mid
5 / 12 / 0
38.5% KP
16,401
24.7% share
9,700g
157 CS · 6.6/m
T1 Eclipse#2009
Kai'Sa · ADC
0 / 8 / 2
15.4% KP
8,423
12.7% share
8,211g
161 CS · 6.8/m
志 憲#지 헌
Blitzcrank · Support
1 / 7 / 3
30.8% KP
3,951
6% share
6,206g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
