Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 104 days ago
7 / 11 / 6
K / D / A
43.3%
Kill participation
871.7
Damage / min
11,683g
434.9 gold / min
36
11 placed · 8 cleared
202
7.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#321
Olaf · Top
4 / 7 / 9
32.5% KP
22,124
19.1% share
10,043g
166 CS · 6.2/m
YONG2#6666
Locke · Jungle
10 / 8 / 10
50% KP
18,815
16.3% share
14,124g
183 CS · 6.8/m
dlfuwls#123
Yone · Mid
5 / 5 / 14
47.5% KP
27,265
23.6% share
13,729g
265 CS · 9.9/m
LiangChen#0611
Ziggs · ADC
13 / 2 / 9
55% KP
29,329
25.3% share
16,407g
220 CS · 8.2/m
T1 에테르#1225
Camille · Support
8 / 8 / 15
57.5% KP
18,184
15.7% share
11,222g
23 CS · 0.9/m
Red side
Defeat근거리탑챔프만함#속았지
Akali · Top
8 / 8 / 6
46.7% KP
24,143
25.4% share
10,675g
164 CS · 6.1/m
Grizzly#KR3
Lee Sin · Jungle
10 / 7 / 11
70% KP
24,207
25.5% share
13,605g
190 CS · 7.1/m
Naruto#Helix
Yasuo · Mid
7 / 11 / 6
43.3% KP
23,419
24.6% share
11,683g
202 CS · 7.5/m
정휘찬#공익요원
Senna · ADC
3 / 5 / 10
43.3% KP
14,021
14.8% share
11,112g
197 CS · 7.3/m
xX King Xx#GOD
Nautilus · Support
2 / 9 / 14
53.3% KP
9,260
9.7% share
7,813g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
