Match history
Yone champion portrait

Yone

Victory

Ranked Solo/Duo · 84 days ago

37:49Live Riot data

14 / 5 / 4

K / D / A

40%

Kill participation

904.9

Damage / min

18,798g

497.1 gold / min

50

16 placed · 2 cleared

352

9.3 CS / min

Objective control

Blue side

3

Dragons

2

Baron

9

Towers

1

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

6

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Locke-558 gold / +11 CS

Difference from the opponent Riot assigned to your role.

15. minute · Locke-1,241 gold / +9 CS

Difference from the opponent Riot assigned to your role.

20. minute · Locke-3,139 gold / +15 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -1241 gold and +9 CS versus Locke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 11:30.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

16 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.04,7009,39914,09918,7980:009:2718:5428:2237:49
Yone: 18,798

Events and purchases

Kill · Anivia → Gnar
Kill · Yone → Bard
Kill · Locke → Zed
Kill · Gnar → Anivia
Kill · Yone → Locke
Kill · Lux → Bard
Kill · Xerath → Lux
Kill · Anivia → Gnar
Kill · Shen → Xerath
Kill · Lux → Bard
Kill · Anivia → Vi
Kill · Bard → Anivia
Kill · Locke → Zed
Kill · Locke → Lux
Kill · Gnar → Anivia
Kill · Shen → Gnar
Kill · Locke → Zed
Kill · Locke → Shen
Kill · Xerath → Lux
Kill · Locke → Lux
Objective · Zed · Void Grub
Kill · Bard → Shen
Objective · Zed · Void Grub
Objective · Zed · Void Grub
Objective · Vi · Infernal Dragon
Kill · Locke → Yone
Kill · Lux → Xerath
Kill · Zed → Bard
Kill · Zed → Vi
Building destroyed · Xerath · Outer turret
Kill · Locke → Zed
Kill · Lux → Xerath
Kill · Gnar → Shen
Building destroyed · Yone · Outer turret
Kill · Lux → Gnar
Kill · Zed → Vi
Kill · Anivia → Bard
Kill · Yone → Xerath
Building destroyed · Lux · Outer turret
Kill · Locke → Yone
Kill · Locke → Lux
Building destroyed · Locke · Outer turret
Objective · Vi · Mountain Dragon
Kill · Vi → Lux
Kill · Zed → Bard
Kill · Locke → Shen
Kill · Locke → Zed
Building destroyed · Xerath · Outer turret
Kill · Locke → Yone
Kill · Lux → Bard

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
45 / 34 / 7084,880g · 167,310 damage
PlayerKDA · KPDamageGold · CSItems
Anivia champion portrait

songman#KR11

Anivia · Top

6 / 4 / 14

44.4% KP

33,281

19.9% share

16,789g

329 CS · 8.7/m

Zed champion portrait

도천지#KR1

Zed · Jungle

13 / 7 / 13

57.8% KP

47,015

28.1% share

19,759g

212 CS · 5.6/m

Yone champion portrait

Naruto#Helix

Yone · Mid

14 / 5 / 4

40% KP

34,221

20.5% share

18,798g

352 CS · 9.3/m

Lux champion portrait

Peyz#KR11

Lux · ADC

8 / 10 / 16

53.3% KP

33,728

20.2% share

17,014g

257 CS · 6.8/m

Shen champion portrait

댕청잇#KR123

Shen · Support

4 / 8 / 23

60% KP

19,065

11.4% share

12,520g

40 CS · 1.1/m

Red side

Defeat
34 / 45 / 5579,651g · 141,046 damage
PlayerKDA · KPDamageGold · CSItems
Gnar champion portrait

srysrymb#1065

Gnar · Top

6 / 10 / 9

44.1% KP

32,173

22.8% share

16,085g

288 CS · 7.6/m

Vi champion portrait

상 휘#바빠닥

Vi · Jungle

1 / 9 / 13

41.2% KP

22,145

15.7% share

14,926g

293 CS · 7.7/m

Locke champion portrait

ParisVan#不知名歌手

Locke · Mid

20 / 7 / 2

64.7% KP

35,790

25.4% share

19,533g

309 CS · 8.2/m

Xerath champion portrait

bai se zh1 chuan#qwe1

Xerath · ADC

5 / 8 / 9

41.2% KP

38,524

27.3% share

17,478g

309 CS · 8.2/m

Bard champion portrait

Ciro#KR10

Bard · Support

2 / 11 / 22

70.6% KP

12,414

8.8% share

11,629g

28 CS · 0.7/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — Naruto#Helix | MacroDiff