Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 84 days ago
14 / 5 / 4
K / D / A
40%
Kill participation
904.9
Damage / min
18,798g
497.1 gold / min
50
16 placed · 2 cleared
352
9.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysongman#KR11
Anivia · Top
6 / 4 / 14
44.4% KP
33,281
19.9% share
16,789g
329 CS · 8.7/m
도천지#KR1
Zed · Jungle
13 / 7 / 13
57.8% KP
47,015
28.1% share
19,759g
212 CS · 5.6/m
Naruto#Helix
Yone · Mid
14 / 5 / 4
40% KP
34,221
20.5% share
18,798g
352 CS · 9.3/m
Peyz#KR11
Lux · ADC
8 / 10 / 16
53.3% KP
33,728
20.2% share
17,014g
257 CS · 6.8/m
댕청잇#KR123
Shen · Support
4 / 8 / 23
60% KP
19,065
11.4% share
12,520g
40 CS · 1.1/m
Red side
Defeatsrysrymb#1065
Gnar · Top
6 / 10 / 9
44.1% KP
32,173
22.8% share
16,085g
288 CS · 7.6/m
상 휘#바빠닥
Vi · Jungle
1 / 9 / 13
41.2% KP
22,145
15.7% share
14,926g
293 CS · 7.7/m
ParisVan#不知名歌手
Locke · Mid
20 / 7 / 2
64.7% KP
35,790
25.4% share
19,533g
309 CS · 8.2/m
bai se zh1 chuan#qwe1
Xerath · ADC
5 / 8 / 9
41.2% KP
38,524
27.3% share
17,478g
309 CS · 8.2/m
Ciro#KR10
Bard · Support
2 / 11 / 22
70.6% KP
12,414
8.8% share
11,629g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
