Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 63 days ago
21 / 6 / 20
K / D / A
85.4%
Kill participation
1,469.7
Damage / min
19,245g
656.5 gold / min
20
10 placed · 3 cleared
206
7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Midir#KR06
Olaf · Top
7 / 6 / 8
31.3% KP
25,094
15.9% share
12,436g
197 CS · 6.7/m
Simsons#spfd
Lillia · Jungle
9 / 7 / 24
68.8% KP
44,404
28.1% share
14,943g
230 CS · 7.8/m
Ivory#1012
Tristana · Mid
10 / 8 / 15
52.1% KP
35,133
22.2% share
14,616g
247 CS · 8.4/m
Naruto#Helix
Yasuo · ADC
21 / 6 / 20
85.4% KP
43,086
27.2% share
19,245g
206 CS · 7/m
Asa#ε з
Alistar · Support
1 / 7 / 39
83.3% KP
10,417
6.6% share
10,039g
22 CS · 0.8/m
Red side
Defeat빵 디#씰룩씰룩
Singed · Top
2 / 10 / 14
47.1% KP
13,147
10.4% share
10,710g
210 CS · 7.2/m
유관빈#48KG
Zaahen · Jungle
6 / 10 / 12
52.9% KP
30,282
23.9% share
12,779g
185 CS · 6.3/m
끝까지 포기하지말자#never
Fizz · Mid
15 / 2 / 10
73.5% KP
45,273
35.7% share
18,665g
256 CS · 8.7/m
NinjaKiwi#KoR
Kai'Sa · ADC
11 / 14 / 7
52.9% KP
29,071
22.9% share
16,928g
235 CS · 8/m
소 중#유튜브
Nautilus · Support
0 / 12 / 21
61.8% KP
8,980
7.1% share
8,108g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
