Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 63 days ago
4 / 1 / 8
K / D / A
38.7%
Kill participation
652.1
Damage / min
10,406g
449.5 gold / min
24
8 placed · 5 cleared
205
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat빵 디#씰룩씰룩
Galio · Top
1 / 8 / 5
42.9% KP
16,704
24.1% share
7,756g
157 CS · 6.8/m
qwerdfb#qvq
Xin Zhao · Jungle
1 / 5 / 5
42.9% KP
7,186
10.4% share
8,512g
174 CS · 7.5/m
끝까지 포기하지말자#never
Tristana · Mid
6 / 5 / 5
78.6% KP
21,012
30.3% share
10,691g
165 CS · 7.1/m
03년생양띠김연우돈갚아라#탁현종
Lucian · ADC
5 / 7 / 6
78.6% KP
19,564
28.3% share
11,988g
192 CS · 8.3/m
기빠이#간바레
Alistar · Support
1 / 7 / 11
85.7% KP
4,785
6.9% share
6,306g
22 CS · 1/m
Red side
Victoryhacker troller#2907
Cho'Gath · Top
4 / 4 / 3
22.6% KP
14,304
16.5% share
10,136g
175 CS · 7.6/m
JGF#eill
Locke · Jungle
16 / 1 / 5
67.7% KP
19,894
22.9% share
13,250g
155 CS · 6.7/m
Naruto#Helix
Yasuo · Mid
4 / 1 / 8
38.7% KP
15,097
17.4% share
10,406g
205 CS · 8.9/m
Celine#KR33
Corki · ADC
4 / 4 / 16
64.5% KP
29,300
33.8% share
11,822g
180 CS · 7.8/m
Let me sup#KR1
Rakan · Support
3 / 4 / 19
71% KP
8,165
9.4% share
8,116g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
