Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 63 days ago
7 / 6 / 8
K / D / A
53.6%
Kill participation
582.8
Damage / min
12,217g
417.7 gold / min
31
10 placed · 6 cleared
199
6.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEPG 카이조쿠단#키자루
Lee Sin · Top
6 / 5 / 1
36.8% KP
21,965
27.2% share
12,541g
268 CS · 9.2/m
돌아가#510
Aatrox · Jungle
1 / 9 / 1
10.5% KP
6,006
7.4% share
9,059g
176 CS · 6/m
Chang Min #KR1
Cassiopeia · Mid
7 / 10 / 3
52.6% KP
19,807
24.5% share
11,287g
189 CS · 6.5/m
편민기#편민기
Ezreal · ADC
4 / 5 / 2
31.6% KP
23,535
29.1% share
14,144g
308 CS · 10.5/m
Let me sup#KR1
Karma · Support
1 / 0 / 9
52.6% KP
9,534
11.8% share
8,075g
26 CS · 0.9/m
Red side
VictoryYoruka Kirihime#KR4
Yone · Top
4 / 4 / 5
32.1% KP
30,156
28.3% share
13,863g
310 CS · 10.6/m
길가다가까까사달라고조르는이도윤#KR1
Zyra · Jungle
8 / 2 / 11
67.9% KP
22,812
21.4% share
13,770g
202 CS · 6.9/m
Naruto#Helix
Yasuo · Mid
7 / 6 / 8
53.6% KP
17,046
16% share
12,217g
199 CS · 6.8/m
BFX Slayer#0415
Yunara · ADC
8 / 5 / 7
53.6% KP
31,404
29.5% share
17,020g
298 CS · 10.2/m
기빠이#간바레
Alistar · Support
1 / 2 / 14
53.6% KP
4,998
4.7% share
8,283g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
