Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 63 days ago
2 / 4 / 6
K / D / A
36.4%
Kill participation
578
Damage / min
10,578g
393 gold / min
24
10 placed · 4 cleared
232
8.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory시비걸면지상렬#KR1
Rumble · Top
10 / 3 / 10
57.1% KP
35,421
28% share
13,309g
208 CS · 7.7/m
신을 따르는 소년#KR13
Graves · Jungle
17 / 6 / 8
71.4% KP
26,279
20.8% share
16,368g
199 CS · 7.4/m
길가다가까까사달라고조르는이도윤#KR1
Ahri · Mid
3 / 2 / 20
65.7% KP
28,876
22.9% share
10,729g
202 CS · 7.5/m
Maybefff#0320
Sivir · ADC
5 / 3 / 17
62.9% KP
26,429
20.9% share
15,051g
249 CS · 9.3/m
박 씨#KR123
Bard · Support
0 / 9 / 27
77.1% KP
9,284
7.4% share
8,056g
10 CS · 0.4/m
Red side
Defeat차가운코끼리#KR0
Ambessa · Top
8 / 11 / 2
45.5% KP
20,768
23.4% share
10,918g
171 CS · 6.4/m
어쩌라고맞짱뜰까#HOYA
Shyvana · Jungle
5 / 8 / 8
59.1% KP
19,301
21.7% share
11,299g
217 CS · 8.1/m
Naruto#Helix
Yone · Mid
2 / 4 / 6
36.4% KP
15,558
17.5% share
10,578g
232 CS · 8.6/m
히트맨#ddddd
Karthus · ADC
4 / 5 / 8
54.5% KP
23,689
26.6% share
10,069g
179 CS · 6.7/m
DNS Quantum#KR 1
Shen · Support
3 / 7 / 9
54.5% KP
9,601
10.8% share
8,670g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
