Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 37 days ago
18 / 2 / 8
K / D / A
47.3%
Kill participation
1,402.2
Damage / min
17,696g
592.5 gold / min
40
11 placed · 9 cleared
303
10.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Midir#KR06
Olaf · Top
2 / 8 / 9
20% KP
19,377
13.1% share
10,018g
172 CS · 5.8/m
Im noob777#777
Kha'Zix · Jungle
21 / 5 / 10
56.4% KP
37,509
25.4% share
15,701g
185 CS · 6.2/m
Naruto#Helix
Yone · Mid
18 / 2 / 8
47.3% KP
41,878
28.3% share
17,696g
303 CS · 10.1/m
hhiio6#Miss
Xerath · ADC
11 / 4 / 20
56.4% KP
38,037
25.7% share
17,352g
234 CS · 7.8/m
OwO#43351
Alistar · Support
3 / 7 / 33
65.5% KP
11,139
7.5% share
10,517g
22 CS · 0.7/m
Red side
Defeathacker troller#2907
Trundle · Top
4 / 7 / 9
50% KP
18,240
16.5% share
14,534g
258 CS · 8.6/m
Lionvjug#666
Rengar · Jungle
9 / 9 / 7
61.5% KP
23,050
20.8% share
14,132g
208 CS · 7/m
suis#kr7
Locke · Mid
3 / 14 / 7
38.5% KP
16,395
14.8% share
11,139g
207 CS · 6.9/m
长不高的小个子#top
Viktor · ADC
8 / 11 / 7
57.7% KP
36,290
32.8% share
16,248g
235 CS · 7.9/m
WBG Moham#lpl
Camille · Support
2 / 14 / 15
65.4% KP
16,753
15.1% share
10,087g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
