Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 20 days ago
5 / 3 / 4
K / D / A
33.3%
Kill participation
753.5
Damage / min
10,396g
450.4 gold / min
21
8 placed · 3 cleared
197
8.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBeluga#0520
Rumble · Top
6 / 2 / 4
62.5% KP
12,785
24.7% share
10,401g
168 CS · 7.3/m
SMITE#K T
Qiyana · Jungle
5 / 5 / 3
50% KP
10,406
20.1% share
10,108g
142 CS · 6.2/m
죽기 아니면 살기#0305
Kayle · Mid
0 / 6 / 7
43.8% KP
8,536
16.5% share
9,152g
188 CS · 8.1/m
노익스강#noex
Kalista · ADC
5 / 8 / 2
43.8% KP
15,765
30.5% share
10,859g
187 CS · 8.1/m
Crow#crow9
Renata Glasc · Support
0 / 6 / 11
68.8% KP
4,169
8.1% share
6,772g
36 CS · 1.6/m
Red side
VictoryNaruto#Helix
Yasuo · Top
5 / 3 / 4
33.3% KP
17,393
19.8% share
10,396g
197 CS · 8.5/m
DNS Pyosik#KR2
Lee Sin · Jungle
6 / 0 / 9
55.6% KP
9,428
10.7% share
11,694g
176 CS · 7.6/m
DK ShowMaker#KR1
Viktor · Mid
8 / 2 / 4
44.4% KP
35,232
40% share
13,637g
267 CS · 11.6/m
죽을 만큼 아파서#Alive
Miss Fortune · ADC
7 / 8 / 8
55.6% KP
21,626
24.6% share
12,683g
174 CS · 7.5/m
Astra#KR4
Leona · Support
1 / 4 / 7
29.6% KP
4,350
4.9% share
6,839g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
