Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 3 hours ago
6 / 6 / 18
K / D / A
49%
Kill participation
1,309.6
Damage / min
16,834g
451.9 gold / min
45
13 placed · 16 cleared
329
8.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Olaf · Top
6 / 9 / 20
53.1% KP
31,879
16.1% share
16,640g
265 CS · 7.1/m
포기하지마 소년#123
Talon · Jungle
25 / 8 / 9
69.4% KP
62,783
31.7% share
22,658g
294 CS · 7.9/m
Naruto#Helix
Yone · Mid
6 / 6 / 18
49% KP
48,782
24.7% share
16,834g
329 CS · 8.8/m
Hebi#KRX
Cassiopeia · ADC
11 / 10 / 15
53.1% KP
42,947
21.7% share
17,781g
272 CS · 7.3/m
Ramhaug#2006
Rakan · Support
1 / 11 / 33
69.4% KP
11,496
5.8% share
11,369g
30 CS · 0.8/m
Red side
Defeat시비걸면지상렬#KR1
Anivia · Top
2 / 11 / 8
23.3% KP
22,577
15.2% share
11,502g
227 CS · 6.1/m
사모예드#1021
Vi · Jungle
6 / 11 / 22
65.1% KP
27,014
18.2% share
15,647g
247 CS · 6.6/m
Phantasm#korea
Locke · Mid
22 / 10 / 11
76.7% KP
43,475
29.3% share
17,871g
189 CS · 5.1/m
KRX Ucal#0130
Jhin · ADC
11 / 6 / 15
60.5% KP
45,990
31% share
22,919g
393 CS · 10.6/m
아무생각없음#0831
Alistar · Support
2 / 11 / 26
65.1% KP
9,197
6.2% share
10,946g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
