Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Summoner's Rift · 89 days ago
8 / 12 / 9
K / D / A
36.2%
Kill participation
1,955.1
Damage / min
21,594g
820.5 gold / min
21
10 placed · 0 cleared
159
6 CS / min
Objective control
3
Dragons
1
Baron
14
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory량 이#MID
Mordekaiser · Top
8 / 10 / 5
28.9% KP
39,066
19.9% share
23,390g
183 CS · 7/m
호빵맛피자님#kr0
Sylas · Jungle
11 / 6 / 9
44.4% KP
25,729
13.1% share
22,722g
190 CS · 7.2/m
KIRAKIRA Days#내가 짱
Samira · Mid
14 / 13 / 4
40% KP
69,894
35.5% share
27,897g
191 CS · 7.3/m
물개는 고등어와 참치 둘 중에#무었을골랐
Tristana · ADC
12 / 12 / 6
40% KP
49,002
24.9% share
23,550g
202 CS · 7.7/m
Misfit#0123
Seraphine · Support
0 / 7 / 20
44.4% KP
13,064
6.6% share
21,020g
37 CS · 1.4/m
Red side
DefeatOdysseus#KR131
Brand · Top
8 / 12 / 9
36.2% KP
51,453
27.4% share
21,594g
159 CS · 6/m
건들면져패버린다#KR1
Darius · Jungle
8 / 8 / 12
42.6% KP
25,308
13.5% share
22,553g
188 CS · 7.1/m
팀운이좋았으면#KR8
Locke · Mid
11 / 10 / 15
55.3% KP
33,928
18% share
20,199g
94 CS · 3.6/m
Shauna Vayne#KR4
Lucian · ADC
13 / 9 / 13
55.3% KP
64,614
34.4% share
24,468g
210 CS · 8/m
밍 큐#밍 큐
Nami · Support
7 / 6 / 30
78.7% KP
12,670
6.7% share
21,903g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
